| Charles B. Kreitzberg, Ph.D.
President
Cognetics Corporation
This article explores the role of chaos in business computing and recommends how IS
departments can improve the return on the investment (ROI) their companies make in
computer technology.
Originally published in Dr. K's Cafe, an online newsletter.
The View from Where I Stand
Before the world began,
according to ancient Greek mythology, there was chaos. In Chaos, everything was present
but in a state of disorder. To those of us who have been living with the breakneck
evolution of information technology over the past 15 years, chaos may seem like the most
appropriate analogy for the current state of the field.
In some ways, chaos is a good analogy
because like the ancient Greek myth, most of the pieces are present, but they are far from
ordered or even stable.. Asked to describe the state of information technology, Manny
Fernandez, CEO of the Gartner Group said:
"I would use two words - chaos and
change. Thirty years ago, life in IT was much simpler. Product life cycles were in the 10-
to 12-year range, and a single vendor - IBM - dominated the landscape. Now, products are
introduced daily, instantly obsoleting their predecessors."
We pay a price for this chaos. Software
development is painful for both users and developers. And the product which results is
less than ideal.
Stewart Alsop, writing in Fortune said
bluntly, if inelegantly:
"The trouble with software is --
it sucks. That's not a nice thing to say...but it is a fundamental truth. Software
customers--you, me, CIO's of multibillion-dollar companies,...have learned to live with
mediocre software. We do not count on software to be intuitively easy to understand or to
work consistently. Instead, we make do."
The Nature of Chaos
Perhaps it is too cheap a shot to say that the information technology industry is in
chaos. Clearly some work is getting done in exchange for the $500 billion that is spent on
IT in the United States annually.

And while the
"productivity paradox: which suggested that investments in information technology
were not yielding return was hot news a couple of years ago, since 1995 the payoff on
information technology is becoming more apparent.
Still, any user and any IT
professional will tell you that there are serious problems in the industry which we need
to understand and respond to. To overcome the chaotic elements in information technology
we need to understand their nature. With this understanding we can take steps to reduce
them.
The data available on the
nature of chaos is less rigorous and complete than would be ideal. Corporations have
little time to measure their internal performance nor is there an outside agency that has
this responsibility. But consulting groups periodically publish studies which shed some
light on the problem. These studies suggest that we can characterize the chaos as
centering on two areas:
1. the software
development process, and
2. end-user productivity
Software Development
The first area of concern is the software development process. Any programmer can tell you
that software development is very difficult and any manager can tell you that it is slow
and uncertain. My personal experience as a consultant has been that many projects move
slowly, start and then need to be restarted, or run into serious technical difficulties. A
1995 study by the Standish Group, reported in Forbes and available on the web reveals just
how bad this problem may be.
The Standish Group conducted surveys of
365 respondents representing a total of 8,380 applications. They looked at software
development activities in small (annual revenue of $100 - $200MM), medium (annual revenue
of $200 - $500 MM) and large-sized companies (annual revenue > $500MM).
SUCCESSFUL PROJECTS
Their major (and quite distressing) finding was that only 9%-16% of software development
projects are completed on-time and on-budget. The 9% figure is for large companies (in
which the average cost of a project is $2,322,000); the 16% figure is for medium companies
whose projects average $1,331,000). Small companies did better, with 28% of their projects
succeeding (average cost $434,000). One possible conclusion is that smaller projects are
easier to manage and are therefore more successful, another is that small companies have
better communications and therefore manage projects better. Whichever conclusion you
choose, the results are not encouraging. This is surely a major reason that outsourcing
has become so popular among IT departments.
CANCELLED PROJECTS
Given the small number of successful projects, the question is what happens to the
remainder, which constitute the vast majority of development efforts. According to the
Standish Group study, 31% of software development projects are cancelled before
completion. These are projects which were started and which represent lost opportunity and
lost investment.
PARTIALLY SUCCESSFUL PROJECTS
Another 52% of projects eventually do get completed but end up costing 189% of their
original budget. In terms of time, they take between twice and three times as long as
originally anticipated. Perhaps of more concern is the fact that many of these project end
up as "weak visions" of the original concept implementing only 42% of the
features originally intended (for large companies). This is of concern because features
not implemented are business functions that are not available to the corporation. They are
a strategic handicap and reduce productivity.
A comment from one of the focus groups
is indicative of the chaos in project development. A project manager at an insurance
company said:
"The project was two years late
and three years in development. We had thirty people on the project. We delivered an
application the user didn't need. They had stopped selling the product over a year
before."
Usability: The Landauer Study
To the extent that the development process is in chaos, it is not surprising that the
products which result are difficult to use. Problems with software usability affect
productivity and a corporations ability to respond to its customers.
Many software engineers and CIOs
are unaware that there exists a well-developed body of knowledge regarding software
usability. Usability professionals are specialists in this area. Often drawn from the
field of psychology, these individuals specialize in studying business process, designing
the user interface and testing the quality of their designs so that flaws which impair
usability can be corrected.
The myth that GUIs have made
software easy to use is dispelled by a monumental study by Thomas Landauer, published by
MIT Press. Landauer looked at the interfaces of a large number of software products, using
a technique known as meta-analysis (actually a study of studies). He found that the
average user interface has 40 design flaws which can be identified by usability
professionals through various quality control techniques. Of these design flaws, half may
be classified as superficial and are easily corrected. The other half are structural,
meaning that they are embedded in the navigational flow and data representation of the
program and cannot be corrected without significant redesign and reprogramming. The
superficial problems can therefore be corrected if action is taken before the software is
released while the deep problems can only be addressed during a major revision cycle.
Landauer also looked at the return on
correcting the design problems in the user interface. Correcting the 20 superficial
problems in the interface, yielded an average productivity gain on the part of the end
user of 50%.
If the remaining 20 design flaws were
corrected, returns were an order of magnitude higher -- up to 720%. To achieve this type
of improvement, user-centered design needed to be integrated into the software development
process from the beginning.
The Gartner Group TCO Analysis
There is remarkably little data available about end-user performance -- how people
actually use computers in their jobs. Such data would be of great value because it would
help software designers understand how serious the usability problems that face users are.
One measure which has been refined since 1987 is the Gartner Groups analysis of the
total cost of ownership of computers (TCO).
The Total Cost of Ownership (TCO) model
looks at:
- Capital costs (hardware/software
acquisition and upgrade) which account for between 15%-21% of the TOC.
- Technical support which accounts for 17%
- 27% of TOC.
- Administration costs (such as security,
management of IT assets, contract negotiation and audits to verify that licensing
agreements are being observed) which account for 9% - 13% of the TOC.
- End-user operations, the most expensive
cost component, which account for 41% -56% of the total cost of ownership. These
activities include such tasks as: defining report and spreadsheet formats, reformat or
clean-up data, reading manuals, using online help, recreating lost data, backing up files,
and formatting documents.
Gartner suggests that the end user
operations can be reduced by a factor of 40% if well thought out policies and procedures
are in place. (The figures in this section were obtained from an article in Network
Magazine, May 16, 1997 by Steve Steinke).
The SBT Study
Another study of end-user operation was a survey of 6,000 workers conducted by SBT
Accounting Systems in San Rafael, CA and reported in Forbes. This study found that users
spend five hours a week "futzing" with their PCs. According to the report, the
number one time-waster was waiting for programs to run, reports to print, repairmen to
show up or technical support folks to pick up the telephone.
The Need to Address Chaos
It seems clear from these studies that chaos in software development and in end-user
computing is a serious problem. Addressing the problem is the key to increasing the return
on information technology investment.
Reducing Chaos
The antithesis of chaos is
order. Some IT departments have attempted to reduce chaos by returning to highly
centralized, even draconian control of information assets. While there are some
environments in which such an approach may be successful, there are likely to be
unfortunate side effects of achieving order with an iron fist. One such effect is user
resentment. For many years, the relationship between IT and its users has been strained.
Authoritarian approaches are not likely to promote a harmonious relationship.
For example, recently a client wanted
to create a new analysis tool which it considered central to its business strategy. The IT
department insisted that it alone had the authority to authorize new software. When the
division asked for an estimate of when the software could be designed, the IT department
offered to look at it in three years.
This story shows a common conflict
between IT and the user community. The IT department was concerned with maintaining the
integrity of the desktop systems and not allowing the users to simply install new software
with unknown impact. The client of course felt that its basic business strategy was being
compromised by an external group which was imposing unacceptable risk for its own
satisfaction.
What is needed in most environments is
a vision which is both orderly and flexible. To achieve such a vision will require change
on both the IT and business side. I propose that there are four factors which are
contributing to chaos and which, if properly managed, will open up the opportunity for
increased returns on the information technology investment.
Four Factors Creating Chaos
There are four identifiable factors which are contributing to chaos in both the software
development process and in end-user productivity. These factors are:
1. A flawed software development model
which is technocentric rather than user-centric. This model is leading to inadequate
specification of requirements and poor fit to the business needs of the users.
2. An IT mission and organizational
competence which does not conform to technologys core role within the organization.
3. Immature development tools and
jockeying by vendors for market share with a resultant lack of clear standards.
4. Inadequate technical competence on
the part of business users which does not allow them to function in partnership with the
IT department.
To reduce chaos, each of these factors
can be addressed. While the third one is not under the direct control of the corporation,
the remaining factors can be directly addressed.
Factor 1: A Flawed Software
Development Model
Despite the existence of software development methodologies, the basic software
development model is flawed. The problem is that development methodologies focus on the
technical aspects of software design but do not provide a great deal of guidance in
analyzing the business process and designing the user interaction with the product. The
failure to adequately address the business and interaction aspects of software leads to
products which do not fully satisfy the strategic and operational needs of the
organization.
Some of the problem is historical.
Because in the past, software was developed for use within the IT department, the culture
of software development does not focus on interaction design. Developers dont
separate the design of the user interaction from technical design but tend to deal with it
as a small part of the overall technical design. As a result interaction design is
performed by programmers who are not qualified to do it well. Since the design of the GUI
is not technically complex, it is often deferred until late in the project, when more
serious technical challenges have been addressed.
The problem with this approach, is that
the design of the user interface offers developers a clear specification of what the
software is to do and how it is to work. As a result, programmers approach the design of
products with less than clear specifications. If they had a prototype of the design
available, the development process would be far less chaotic.
The figure below shows a traditional
development cycle. What is missing from the flow is an opportunity for users to see how
their input is being translated into product at a stage early enough for corrections to be
made.

Software should always be developed in
two phases. In the first phase, designers work with users to analyze requirements and
create a prototype. In the second phase the prototype is translated into a working system
by software engineers. With clear specifications and solid user support, the development
process is streamlined. There is less churn, less argument, and far less risk of needing
to unravel code to incorporate functional requirements that surfaced mid-project. The
figure below shows how a two-phased approach is structured:

The management of the business analysis
and interaction design should be the responsibility of usability professionals who are
expert in these areas. Every software development effort should begin with a clear, crisp
product concept. Business analysis is often conducted by constructed scenarios in
conjunction with the users. A prototype needs to be constructed and reviewed by users. It
should also be subjected to quality assurance in the form of heuristic reviews (similar to
code walk-throughs) or usability tests, in which users are observed interacting with the
prototypes.
By separating programming projects into
a design/prototyping phase and employing talented user-centered designers to prototype,
the quality of the software will be vastly improved. Users will be far more satisfied. And
the cost of development should decrease. Its a win-win approach.
The need to replace the flawed software
development model leads to:
Recommendation 1
Rethink Current Software Design
Practice to
Incorporate User-Centered Design
- Phase 1: user-centered design and
prototyping
- Phase 2: technical design and build
- Bring in usability professionals to
manage phase 1 and create user/IT partnerships
- Use multi-disciplinary teams
- Change incentive structure to reflect
user-centered and strategic priorities
|
Factor 2: Need
for an Updated IT Mission
When it was first formed, the IT department was highly centralized. It owned and managed
both hardware and software. In the 1980s with the emergence of the personal
computer, the traditional centralized model of the IT department became obsolete as
elements of information processing became increasingly decentralized.
The shift from mainframes to personal
computers created a need for IT to create a new technology infrastructure. This new
infrastructure required extensive investment in both new hardware and software. It also
was made especially difficult by the rapid evolution of both hardware and software which
tended to obsolete assets soon after their acquisition.
The shift from mainframe to PC was a
major shift in information technology models. The emergence of the World Wide Web in the
1990s created yet another major shift. The web, and the intranets which adopted its
technology, challenged local area networks, operating systems, and client-side software.
From a business operations perspective, the shift changed the relationship of
corporations, government, vendors, consumers; creating new opportunities to share data. In
addition, the webs use of simple graphic/hypertext interfaces created a new set of
expectations from users.
Traditionally, IT was regarded as
separate from the core business. Often looked at as the "transaction factory,"
IT operated independently and in an advisory role. With the new technology, information
technology has permeated all aspects of the corporation. It is now central to virtually
all activities. The mission and resulting organizational structure of IT needs to be
updated to reflect its current core position within the organization. To be effective, IT
must emerge from its "silo" and become an active player in creating and
supporting corporate strategy.
That this need is increasingly being
recognized by CIOs is evident from a survey published this month by Ernst &
Young. According to the survey:
1. The areas of greatest concern about
the IT organization are its ability to "deliver functionality required by the
business" and to "deliver IT projects that improve the business."
2. 72% of CIO's said the "ability
to understand customer needs" was the most difficult...because often even the
customers did not understand their own needs.
3. Recruiting business-focused people
could go a long way toward diminishing the gap between IT and 'the business' -- the single
biggest shortfall in staff competency.
IT must beware of reactionary forces
which are working against the emergence of the new model. One such reactionary force is
the desire to reduce support costs by moving toward thin clients. Users regard network
computing with well-founded suspicion and recoil at the idea that the IS department will
once-again become the gatekeeper of technology. If IT thoughtlessly changes users
desktops, their office suites and restricts their ability to influence the design of tools
that are at the core of their work product, an organization may lose years in closing the
gap between IS and business. It will be essential for IT to demonstrate that it can manage
software centrally and still provide users with autonomy and flexibility.
IT departments are also attempting to
reduce software development costs through the use of external partners for outsourcing.
This is a valid and useful approach. However, no outside vendor, no matter how technically
competent, can match the insight and understanding of a company insider. And even the
best-intentioned vendor has its own agenda and priorities. Outsourcing increases the risk
that the design process will become even more remote.
The legacy of IT carries with it some
remaining cultural baggage which must be eliminated. One of these is a continuing failure
on the part of software engineers to recognize the importance and complexity of
user-centered design. Technical people are used to technical struggle and tend to regard
it as part of their skill development. They often fail to realize that users do not see
technical struggle in the same way. In fact, users tend to confuse struggle with
incompetence.
To address the problem, the incentives
which guide software engineers must be changed to reward for the quality of the solution
not just for delivery of a product regardless of how usable and useful it is.
The need to re-think the IT mission and
to retread its organizational focus and competencies leads to:
Recommendation 2
Update the IT Mission and
organization to become
customer-centric and strategic
Create a true partnership with the
business. Enhance IT communications skills so that it can work more effectively with
senior management and operations. |
Factor 3: Chaos
Caused by Vendors Jockeying for Market Share
Following the runaway evolution of the 1980s, a stable technical vision is emerging.
While there will be considerable continuing development, it will most likely take place in
a more structured environment than previously. Among the basic components of the technical
model are:
1. Distributed client-server
technology. Software will in many cases migrate from client to server where it can be more
easily maintained. Programming languages like Java will support server resident code and
will encourage platform independence on the client side.
2. Object-oriented code. Corporations
will attempt to reduce costs by reusing code encapsulated as objects. Some organizations
will undertake significant enterprise modeling efforts in an attempt to create libraries
of reusable objects.
3. Applets. Monolithic applications
which are difficult to develop and inflexible when change is required will yield to
smaller applets which work together to perform needed tasks. Components, purchased from
third parties, will form a major part of most development efforts, reducing programming
and allowing specialized modules to be developed by experts.
4. TCP/IP connectivity. The emerging
model is highly connected. Web-style technology will form the foundation of a highly
connected business model that integrates suppliers, customers with the corporation.
Directory services and security will be basic to managing connectivity.
The emergence of the new model should
reduce chaos. Unfortunately, a number of corporations are relentlessly jockeying for
market share as this new model emerges. The result is that standards, essential to
productive development are in flux. Given the immaturity of software development tools,
this lack of standards increases confusion. Among some of the areas of conflict are:
1. Server-side Programs: ActiveX vs.
Java
2. Distributed Objects: DCOM vs. CORBA
3. Directories: (LDAP vs. Application Configuration Access Protocol)
4. Security: (S/MIME vs. Open PGP)
5. Push Technology: CDF (Channel Definition Format) vs. Castanet
An interesting example of the lack of
standards is seen in the following quote from the September 1997 issue of Byte:
"
get rid of the idea that
the label ActiveX refers to some well-defined technology or group of
technologies it doesnt. Instead ActiveX is a brand name, like Calvin Klein or
Ford
.what it is applied to can vary over time."
There is not a lot of direct control that corporations can exert over vendors who see
dominance of their particular technologies as critical to their business success. However,
working together, corporations can exert the pressure of the marketplace to minimize the
damage done.
This leads to recommendation 3:
Recommendation 3
CIOs should band together to
create pressure on vendors to create open interoperable standards
This will not be easy to accomplish but
can be effective if vendors feel there is a risk of losing business.. |
Factor 4: Need
for End-User and Software Engineer Training
The final area in reducing chaos is education. New skills are needed by both business
users and by software engineers.
The notion of computer literacy may be
adequate for some users but is not appropriate for those who must work in partnership with
information professionals. Such users need a higher level of expertise I call
"computer competence." Computer competence goes beyond basic computer literacy
which may be viewed as knowing how to operate a computer and understanding its basic
principles of operation. Users with computer competence have a clear understanding of a
given technology and have a clear conceptual idea of how it works, although they are not
able to program. The computer competent individual can participate in decision-making with
IT professionals.
Software engineers need additional
training as well. Training in business process analysis will assist in requirements
definition. Engineers also need to improve their non-technical communications skills.
Finally, it is essential that software engineers understand the depth of user-centered
design and the role of usability professionals.
The need for additional training on the
part of both users and IT professionals leads to recommendation 4:
Recommendation 4
Institute education programs for
both software professionals and users with the goal of creating mutual understanding and
egalitarian partnership |
Conclusion
In Greek mythology, order emerged from Chaos. In computing the same can occur but only if
corporations are willing to make the effort. The type of change required is not easy to
achieve. It requires that incentives be changed and new vision be established. These are
threatening to many who would prefer to maintain the current situation.To some, chaos has
advantages; it can obscure responsibility and mediocre performance.
But the investment in information
technology of $500 billion annually will only achieve the desired return if chaos is
reduced. Reducing chaos will improve corporate productivity and quality. It is a task well
worth undertaking. |