| Charles B. Kreitzberg, Ph.D.
President
Cognetics Corporation
The battles between IS and users are both common and destructive. This paper
discusses the communications problem and ways to overcom it. It was originally published
in NetMarketing, a supplement to Advertising Age, in the Fall 1996 issue.
Recently I was asked to help a corporation complete a Web-based software product. At
the first meeting, I positioned myself in the center of a large conference table with the
marketing folks on one side and the information technology (IS) staff on the other. To get
the meeting started I asked, "So, what is this software supposed to do?" Five
minutes later, I was in the middle of a pitched battle between Marketing and IS.
Unfortunately, this scenario is all too common. And it is highly destructive to the
strategic goal of opening a Web-based channel for marketing and sales. How can marketing
and IS cooperate more effectively?
The core of the problem is communications. On the IS side, there is often a feeling
that marketing does not understand the complexity of the technical process and demands
arbitrary changes late in the development cycle, threatening budgets and schedule. On the
marketing side, there is often a feeling that programmers are arrogant and unwilling to
communicate in non-technical terms. Marketing may feel that risk is disproportionately
allocated since they have ultimate responsibility for the acceptability and success of the
electronic product.
What programmers need most are complete and unwavering specifications so they can meet
(often unreasonable) delivery deadlines. What marketers need most is the ability to view
the product early in the development cycle so they can make changes and refinements. To
meet these goals, all electronic products should be developed using a technique known as
rapid prototyping. In rapid prototyping, a clear set of design objectives are set and the
product is "mocked-up" at early stages of development so that it can be reviewed
before making significant investment in coding. Rapid prototyping allows the marketing
staff to evaluate the product's look and feel early enough to make changes. As a
by-product of this process, the programmers can use the model as a specification for the
final product.
One objection which is often raised to rapid prototyping is that "we don't have
time." While it is true that many projects are developed on the fast track, research
shows that nailing down the design at an early stage can reduce total development time by
30%. Eliminating churn, false starts and unnecessary re-do's can pay off handsomely
Another benefit of prototyping is that it allows you to test the software with
consumers at an early stage. Consumers have lots of choice and little motivation to
struggle with Web products. Therefore you must find and eliminate any design flaws that
make your product hard to use. Perhaps because they are so immersed in technology,
programmers are generally poor at identifying usability problems with software they
develop. However, there are a growing number of usability specialists, both independent
consultants and companies. Hiring one is usually a good investment. A usability consultant
should not only help develop the design for your electronic product but should also be
prepared to design and run consumer tests for you.
Finally, designate a single individual as ultimately responsible for design decisions.
Products designed by a committee are usually compromised because they lose design
integrity. Of course input from many sources is both welcome and useful, but there needs
to be a single point of control. A product manager with appropriate skills can be this
decision-maker; otherwise a qualified design specialist should report directly to the
product manager. The individual responsible for design should be comfortable with
technology but should be able to view the product from a consumer's point of view. Many
electronic products fail because the designers overestimate the consumer's ability to cope
with technical barriers and also overestimate the consumer's motivation to do so.
Designing and implementing electronic marketing products is complex. Because this
channel is relatively new there is little experience on which to draw. Attention paid to
design at the start of a project will repay the investment many times over. |